LCC - Magnet Grip 180
Search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then shuffle your deck.
LL - Electro Star
This attack does 90 damage to 2 of your opponent's Benched Pokémon.
LC - Pulling Magnetism
Switch 1 of your opponent's Benched Pokemon with their Active Pokemon. This attack does 40 damage to the new Active Pokemon.
LCC - Splitting Beam 90
This attack does 30 damage to 2 of your opponent's Benched Pokémon.
C - Energy Stream 20
Attach up to 2 Metal Energy from your discard to this Pokémon.
MMC - Finishing Rend 60+
Discard cards from the top of your deck until you have 1 card left in your deck. This attack does 30 more damage for each Energy card discarded this way.
Ability: Steel Shelter
Ignore all damage done by your opponent's Pokémon-V's attacks to your Basic Pokémon that have any Metal Energy attached.
WMC - Heavy Impact 140
D - Poison Fang 50
Your opponent's Active Pokemon is now Poisoned.
CCC - Critical Bite
This attack does 30 damage to 1 of your opponent's Pokemon. If any of your oppoment's Pokemon was Knocked Out by damage from this attack, take 2 more prize cards.
FF - Hurricane Shock 50x
Flip 4 coins. This attack does 50 damage for each heads. If you flipped 2 heads or more, your opponent's Active Pokemon is now Paralyzed.
Miss Fortunes Sisters
Look at the top 5 cards of your opponent's deck. You may discard any number of Item cards you find there. Your opponent shuffles the cards you didn't discard back into their deck.
Ability: Cursed Message
When this Pokémon is Knocked Out by damage from an opponent's attack, search your deck for any 1 card and put it into your hand.
DD - Wisp Chain 10+
This attack does 60 more damage for each Spiritomb in your discard pile.
Choose 1 of your Benched Pokémon-V. Discard that Pokémon and all cards attached to it.
FC - Rising Sword 20+
This attack does 50 more damage for each prize card you've already taken.
FFC - Buster Swing 130
Don't apply Resistance for this attack's damage.
C - Pound 10
PCC - Trick Slap 90
Play rock-paper-scissors with your opponent. If you win, ignore all effect and damage of attacks done to this Pokémon during your opponent's next turn.
Ability: Resentful Curse
If this Pokémon has full HP and is Knocked Out by damage from an opponent's attack, put 8 damage counters on the attacking Pokémon.
P - Creepy Song
Put 2 damage counters on each of your opponent's Pokémon.
P - Confuse Ray 10
Flip a Coin, if heads, Your opponent’s Active Pokémon is now Confused.
Ability - Crisis Muscle
If your opponent has 3 prizes left or fewer, this Pokémon gets +150HP.
FF - Strong Arm Lariat 100+
You may have this attack deal 100 more damage. If you do, this Pokémon can't attack during your next turn.
Ability: Love Protector
As long as this Pokemon is in the Active Spot, prevent all effects of your opponent’s Pokemon’s Abilities done to your Pokemon with any Psychic Energy attached (except any Enamorus V).
PCC - Blooming Tail 100
Attach up to 2 Basic Energy cards from your discard pile to your Pokemon in any way you like.
(Translation by AirglowTCG, thank you)
Look at the top card of your deck, then return it to the top of your deck. You may choose 1 of your face-down Prize cards and switch it with the top card of your deck.
(Translation by AirglowTCG, thank you)
Box of Disaster
(Item - Tool)
If the Pokémon V this card is attached to had full HP and is Knocked Out by damage from an opponent's attack, put 8 damage counters on the Attacking Pokémon.
G - Sting 10
GGG - Gather the Swarm
Search your deck for any number of Wurmple, Silcoon, Cascoon, Beautifly and Dustox, reveal them, and put them into your hand. Then shuffle your deck.
G - Entangling String
Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn.
GC - Ram 30
Ability - Butterfly Straw
Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand.
GC - Mega Drain 70
Heal 30 damage from this Pokémon.
G - Harden
During your opponent’s next turn, prevent all damage done to this Pokémon by attacks if that damage is 60 or less.
CC - Rolling Tackle 20
CC - Havoc Powder
Your opponent's Active Pokémon is now Poisoned and Confused. Put 8 damage counters for Poison instead of 1 on that Pokémon during Pokémon Checkup.
GCC - Cutting Wind 110
W - Sea Party
Search your deck for up to 3 Basic Water type Pokemon and put them onto your Bench. Then, shuffle your deck.
W - Wave Splash 20
◯ - Guard Down 10+
If you have no cards in your hand, this attack does 150 more damage.
FCC - Sharp Fang 100
Hisuian Electrode V
◯ - Tantrum Blast 100x
This attack does 100 damage for each Special Condition affecting this Pokémon.
GC - Solar Shot 120
Discard all Energy from this Pokémon.
Radiant Hisuian Snealer
Ability: Poison Peak
Put 2 more damage counters on your opponent's Poisoned Pokémon between turns.
DCC - Poison Jab 90
Your opponent's Active Pokémon is now Poisoned.
Ability: Exhausting Spores
When you play this card from your hand to evolve one of your Pokémon, you may use this Ability. Both Active Pokémon are now Poisoned and Asleep.
GC - X-Scissor 50+
Flip a coin. If heads, this attack does 50 more damage.
Ability: Chunky Immunity
Prevent all effects of your opponent's attacks, except damage, done to this Pokémon.
CCC - Hit Like a Log 180
This Pokémon is now Asleep. You flip 2 coins instead of 1 between turns. If either of them is tails, this Pokémon is still Asleep.
(Item - Pokémon Tool)
The Pokémon this card is attached to can attack even if it is Asleep or Paralyzed.
Ability: Moonlight Party
Once during your turn, if this Pokémon is in the Active Spot, you may attach 1 Psychic Energy from your deck to each of your Benched Clefairy. Then shuffle your deck.
CCC - Wonderstorm 20x
20 damage for each Psychic Energy attached to your Pokémon.
Ability: Sprite Protection
Your opponent's Dragon Pokémon's attacks deal 30 less damage to your Pokémon. You can't apply more than one Sprite Protection Ability at once.
PCC - Moon Impact 90
◯ - Ghostly Ascent 20x
This attack does 20 damage for each basic Energy card in your Discard Pile. Then shuffle these Energy cards back into your deck.
W - Water Shot 70
Discard 1 Energy from this Pokémon.
L - Thunder Shock 30
Flip a coin, if heads your opponent's Active Pokémon is now Paralyzed.
LCC - Ace Spark 100+
If you've used your VSTAR Power, this attack does 120 more damage.
Ability: Pika Dash
If this Pokémon has any Energy attached, it has no Retreat Cost.
LCC - Whimsy Tackle 50
Flip a coin. If tails, this attack does nothing.
Hisuian Zoroark VSTAR
CC - Baleful Curse 50x
This attack does 50 damage for each of your Pokémon that has any damage counters on it.
Ability: Phantom Star
You may use this Ability during your turn. Discard your hand and draw 7 cards.
Hisuian Zoroark V
◯ - Hollow Swap 30
You may switch this Pokémon with one of your Benched Pokémon.
CCC - Shadow Cyclone 130
Move 1 Energy from this Pokémon to 1 of your Benched Pokémon.
Hisuian Goodra VSTAR
WMC - Iron Rollout 200
During your opponent's next turn, this Pokémon takes 80 less damage from attacks.
Ability: Moisture Star
You may use this Ability during your turn. Heal all damage from this Pokémon.
Hisuian Goodra V
WM - Toppling Goo 60
Your opponent switches their Active Pokémon with one of their Benched Pokémon.
WMC - Shell Rollout 140
During your opponent's next turn, this Pokémon takes 30 less damage from attacks.
Ability: Devotion Veil
Your Pokémon take 20 less damage from your opponent's Pokémon-V's attacks.
PCC - Psychic 70+
This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.
◯ - Hex of Ruin
At the end of your opponent's next turn, the Defending Pokémon will be Knocked Out.
P - Bring Back
Choose 1 card from your discard pile, reveal it, and put it into your hand.
Ability: Creeping Back
Once during your turn, your may put this card from your Discard Pile onto your Bench. If you do, put 3 damage counters on this Pokémon.
P - Shrieking Circle
Put 2 damage counters on your opponent's Active Pokémon for each of their Benched Pokémon.
Search your deck for up to 3 Evolution Pokémon that don't have a Rule Box, reveal them, and put them into your hand. Then shuffle your deck.
Draw 2 cards. If your Active Pokémon has "Hisuian" in its name, draw 2 more cards.
Pokémon with Water or Fighting Energy attached to them take 20 less damage from the opponent's Pokémon's attacks.