SV5K Wild Force / SV5M Cyber Judge Main Set List

Published on 24 December 2023 at 07:00

SV5K Wild Force / SV5M Cyber Judge releases on January 26, 2024.

 

Set list Includes cards from the Scarlet & Violet Starter Deck & Build Set Ancient Koraidon ex / Miraidon ex.


Wild Force


Cyber Judge


Scarlet & Violet Starter Deck & Build Set Ancient Koraidon ex


Scarlet & Violet Starter Deck & Build Set Future Miraidon ex


Card translations comes again from ToineLay, thank you!

Melmetal

 

MMC - Hammer In 120

 

MMMMC - Iron Bash 230

Victini


C - Flippity Flap
Shuffle your hand into your deck. Then, draw 6 cards.


R - Burn Off 30
Discard 1 Special Energy from your opponent's Active Pokémon.

Coalossal


F - Tar Gatling 40+
This attack does 80 more damage for each Fire Energy attached to this Pokémon.


FCCC - Cragalanche 150
Discard the top 2 cards of your opponent's deck.

 

-- 

Toinelay: "Yes, it says "for each Fire Energy". Not "Basic Fire" nor "Fire Energy cards". So yes, a Reversal Energy when your opponent's ahead on prizes would count as +240 damage :)"

Mudsdale

 

F - Mud Stock
Attach 1 Basic Fighting Energy from your discard pile to each of your Benched Pokémon.


FCC - High Horsepower 140
This Pokémon does 40 damage to itself.

Frosmoth


WW - Freezing Cold 100
The defending Pokémon can't attack during your opponent's next turn.

Sharpedo


CC - Bite Away 50


Flip 3 coins. For each heads, discard a card at random from your opponent's hand.
WCC - Jet Headbutt 100

Cinccino

 

C - Gentle Slap 30


CC - Special Rollout 70x
This attack does 70 damage for each Special Energy card attached to this Pokémon.

Palafin


W - Vanguard Punch 130
This Pokémon does 10 damage to itself for each damage counters already on this Pokémon.


WCC - Double Attack 90x
Flip 2 coins. This attack does 90 damage for each heads.

Drampa


C - Slap 20


CCC - Raging Backup 100+
If each of your Benched Pokémon have damage counters on them, this attack does 120 more damage.

Unfezant


CC - Reverse Wind 70
You may put 2 Energy from your opponent's Active Pokémon back into their hand.


CCC - Boundless Power 180
This Pokémon can't attack during your next turn.

Pidove


Ability: Emergency Evolution
Once during your turn, if this Pokémon has 30HP or less remaining, you may search your deck for an Unfezant (including Unfezant ex) and put in onto this Pokémon to evolve it. Then shuffle your deck.


C - Gust 10

Lickitung


C - Licky Lure
Your opponent reveals their hand. Choose up to 2 Basic Pokémon you find there, and put them onto your opponent's Bench.


CCC - Strength 50

Drilbur


Ability: Dig Dig Dig
Once during your turn, when you play this card from your hand onto your Bench, you may search your deck for up to 3 Basic Fighting Energy cards and discard them. Then shuffle your deck.


FC - Sand Spray 20

Mr.Mime


C - Mirror Show
Your opponent reveals their hand. You may choose a Supporter you find there and use its effect as the effect of this attack.


P - Creepy Wave 20
Your opponent's Active Pokémon is now Confused.

Magcargo


Ability: The Floor is Lava
Whenever your opponent moves their Active Pokémon to the Bench during their turn, their new Active Pokémon is now Burned.


RCC - Heat Blast 100

Brambleghast


Ability: Tough as Weeds
This Pokémon get +50HP for each Prize card your opponent has already taken.


GCC - Powerful Needles 80x
Flip a coin for each Energy attached to this Pokémon. This attack does 80 damage for each heads.

Sawsbuck

 

Ability: Changing Seasons
Once during your turn, you may search your deck for 1 Stadium card, reveal it, and put it into your hand. Then shuffle your deck.


GCC - Super-powered Horns 110

Bronzong


P - Evolution Jammer 30
During your opponent's next turn, they can't play any Pokémon from their hand to evolve their Pokémon in play.


PCC - Super Psy Bolt 100

Heavy Baton

(Pokémon Tool)


If the Pokémon this card is attached to is your Active Pokémon, has a Retreat Cost of exactly 4, and is Knocked Out by damage from an opponent’s attack, move up to 3 basic Energy cards from that Pokémon to your Benched Pokémon in any way you like.

Salvatore

(Supporter)


Search your deck for a card that doesn't have an Ability and that evolves from 1 of your Pokémon in play, and put it onto that Pokémon to evolve it. Then shuffle your deck. You can use this card on a Pokémon that was put into play this turn or during setup.

Full Metal Lab

(Stadium)


All Metal Pokémon (both your and your opponent's) take 30 less damage from attacks from the opponent's Pokémon.

Morty's Confidence

(Supporter)

 

Discard a card from your hand in order to use this card.
Draw a card for each of your opponent's Benched Pokémon.

Dangerous Jungle

(Stadium)

 

During Pokémon Checkup, put 2 more damage counters on Poisoned Pokémon (excluding Dark-type Pokémon).

Maximum Belt

(Pokémon Tool - Ace Spec)


Attacks from the Pokémon this card is attached to deal 50 more damage to your opponent's Active Pokémon-ex.
(You can only have one Ace Spec card in your deck)

Turtwig

 

Ability: Solid Shell
This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).

 

GCC - Leafage  30

Torterra ex


G - Forest March 30x
This attack does 30 damage for each of your Grass Pokémon in play.


GCC - Jungle Hammer 150
Heal 50 damage from this Pokémon.

Vikavolt

 

L - Mach Bolt 50


LL - Circuit Cannon 120+
This attack does 80 more damage for each of your Benched Charjabug.

Charjabug

 

LL -  Static Shock 60

Grubbin

 

C - Flock
Search your deck for up to 2 Grubbin and put them onto your Bench. Then, shuffle your deck.

 

CC - Vise Grip 10

Scizor ex

 

CC - Steel Wing 70
This Pokémon takes 50 less damage from attacks during your opponent's next turn.


MM - Cross Breaker 120x
Discard up to 2 Metal Energy from this Pokémon. This attack does 120 damage for each Energy card discarded this way.

Scyther

 

C - Cut Up 10

 

CC - Slashing Strike 60
During your next turn, this Pokémon can’t use Slashing Strike.

Gengar ex


Ability: Corroding Curse
Whenever your opponent attaches an Energy from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon.


DD - Trick Step 160
You may move 1 Energy from your opponent's Active Pokémon to 1 of their Benched Pokémon.

Wugtrio ex

 

W - Troika Pump
Discard up to 3 Energy from your hand and choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon for each Energy card you discarded this way.


WW - Tingly Bolt 120
During your opponent's next turn, the defending Pokémon can't retreat.

Incineroar ex


Ability: Adversity Act
Attacks used by this Pokémon cost 1 Colorless Energy less for each of your opponent's Benched Pokémon.


RCCCC - Blazing Bomb 240
Your opponent's Active Pokémon is now Burned.

Farigiraf ex


Ability: Tail Armor
Prevent all damage done to this Pokémon by attacks from your opponent's Basic Pokémon ex.


PCC - Sneaky Beam 160
This attack does 30 damage to 1 of your opponent's Benched Pokémon.

Girafarig


PC - Psy Damage 20+
This attack does 10 more damage for each damage counter already on your opponent's Active Pokémon.

Roaring Moon

(Ancient)


DD - Vengeful Feathers 70+
This attack does 10 more damage for each Ancient card in your discard pile.
DCCC - Speed Wing 120

Koraidon

(Ancient)


FC - Primeval Battering 30x
This attack does 30 damage for each of your Ancient Pokémon in play.


RFC - Shred 130
This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Great Tusk

(Ancient)


CC - Crust Collapse
Discard the top card of your opponent's deck. If you played an Ancient Supporter card from your hand this turn, discard 3 more cards from the top of their deck.


FFCC - Giant Tusks 160

Iron Valiant

(Future)


P - Calculation
Look at the top 4 cards of your deck and put them back on top of your deck in any order.
PPC - Majesty Sword 100+


If you played a Future Supporter card from your hand this turn, this attack does 100 more damage.Klik hier om een tekst te typen.

Miraidon

(Future)


C - Speed Peak 40
Search your deck for up to 2 Basic Energy and attach them to your Future Pokémon in any way you like.


LLP - Sparking Attack 160

Iron Treads

(Future)


Ability: Dual Core
While this Pokémon has a "Future Booster Energy Capsule" attached, it is both Fighting and Metal type.


MC - Passing Wheel 60
Move 1 Energy from this Pokémon to 1 of your Benched Pokémon.

Shiftry


G - Expelling Tornado
Choose 3 of your opponent's Benched Pokémon. Your opponent shuffles all of their other Benched Pokémon and all cards attached to them back into their deck.


CC - Energy Loop 140
Put an Energy from this Pokémon back into your hand.

Relicanth


Ability: Deep in Memories
Each of your evolved Pokémon can use any attacks from its previous Evolutions. (You still need the necessary Energy to use each attack)


FC - Fin Cutter 30

Raichu

 

LC - Entangling Bolt
This attack does 50 damage to each other Pokémon in play that have any damage counters on them (both yours and your opponent's).


LCC - Lightning Ball 120

Feraligatr

 

Ability: Torrential Heart
Once during your turn, you may put 5 damage counters on this Pokémon. If you do, this Pokémon's attacks deal 120 more damage to your opponent's Active Pokémon this turn.


WW- Great Wave 160
This Pokémon can't use Great Wave during your next turn.

Whimsicott

 

Ability: Floaty Heal
Once during your turn, when you play this card from your hand to evolve 1 of your Pokémon, you may heal all damage from your Active Grass type Pokémon. If you do, discard all Energy from that Pokémon.


G - Seed Bomb 40

Metagross

 

M - Meteor Punch 60
During your next turn, this Pokémon's Meteor Punch does 60 more damage.


MCCC - Luster Blast 200
Discard 2 Energy from this Pokémon.

Metang

 

Ability: Metal Maker
Once during your turn, you may look at the top 4 cards of your deck and attach any number of Basic Metal Energy you find there to your Pokémon in any way you like. Shuffle the other cards and put them at the bottom of your deck.


MCC - Beam 60

Eri

(Supporter)


Your opponent reveals their hand. Discard up to 2 Item cards you find there.

Bianca's Devotion

(Supporter)


Heal all damage from 1 of your Pokémon that has 30 HP or less remaining.

Emergency Board

(Pokémon Tool)


The Retreat Cost of the Pokémon this card is attached to is 1 less. If that Pokémon has 30 HP or less remaining, it has no Retreat Cost.

Order Box

(Item)


After you use this card, your turn ends.
Search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then shuffle your deck.

Hand Trimmer

(Item)


Both players discard cards from their hand until they each have 5 cards in hand. (Your opponent discards first. Any player with 5 cards or less in their hands do not discard any cards.)

Drum of Awakening

(Item - Ancient - Ace Spec)


Draw a card for each of your Ancient Pokémon in play.

Reboot Bot

(Item - Future - Ace Spec)


For each of your Future Pokémon in play, choose 1 Basic Energy from your discard pile and attach it to that Pokémon.

Reuniclus


C - Summoning Gate
Look at the top 8 cards of your deck. Choose any number of Pokémon you find there and place them onto your Bench. Shuffle the other cards back into your deck.


PC - Brain Shake 100
Your opponent's Active Pokémon is now Confused.

Duosion

 

C - Double Trick 30x

Flip 2 coins. This attack does 30 damage for each heads.

Solosis

 

C - Surprise Attack 30
Flip a coin. If tails, this attack does nothing.

Hero's Cape

(Tool - Ace Spec)


The Pokémon this card is attached to gets +100 HP.

Dudunsparce

 

Ability: Draw and Skedaddle
Once during your turn, you may draw 3 cards. If you do, shuffle this Pokémon and all cards attached to it back into your deck.


CCC - Land Crash 90

Dunsparce

 

C - Gnaw 10

 

CC - Dig 30
Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.

Sableye

 

D - Claw Slash 20


CC - Damage Hoarder
Move any number of damage counters from your opponent's Benched Pokémon to their Active Pokémon.

Rabsca

 

Ability: Sphere Shield

Prevent all effects and damage done to your Benched Pokémon from your opponent's attacks.

 

G - Psychic 10+
This attack does 30 more damage for each Energy attached to your opponent’s Active Pokémon.

Rellor

 

C - Slight Intrusion 30
This Pokémon also does 10 damage to itself.

Mist Energy

Special Energy

 

Prevent all effects of your opponent’s attacks, except damage, done to the Pokémon this card is attached to. (Existing effects are not removed.)

 Buddy-Buddy Poffins

Item

 

Search your deck for up to 2 Basic Pokémon with 70 HP or less and put it onto your Bench. Then, shuffle your deck.

Neo Superior Energy

(Special Energy - Ace Spec)


When attached to a Pokémon, this card provides 1 Colorless Energy.


If this card is attached to a Stage 2 Evolution Pokémon, it provides 2 Energy of any type instead.


(You can only have 1 Ace Spec card in your deck)

Prime Catcher

(Item - Ace Spec)


Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.


(You can only have 1 Ace Spec card in your deck)

Gouging Fire ex

(Ancient)


RC - Heat Blast 60


RRC - Exploding Flare 260
This Pokémon can't use Exploding Flare again until it leaves the Active Spot.

Walking Wake ex

(Ancient)

 

Ability: Cerulean Pulse
Damage from this Pokémon's attacks is not affected by any effects on your opponent's Active Pokémon.


WCC - Catharsis Roar 120+
If your opponent's Active Pokémon is affected by any Special Condition, this attack does 120 more damage.

Raging Bolt ex

(Ancient)


C - Bursting Roar
Discard your hand and draw 6 cards.


LF - Extreme Ascent 70x
You may discard any amount of Basic Energy attached to your Pokémon in play. This attack does 70 damage for each card your discarded this way.

Iron Leaves ex

(Future)


Ability: Rapid Vernier
Once during your turn, when you play this card from your hand onto your Bench, you may switch it with your Active Pokémon. If you do, you may move Energy from your other Pokémon to this Pokémon in any way you like.


GGC - Prismatic Edge 180
This Pokémon can't attack during your next turn.

Iron Crown ex

(Future)


Ability: Cobalt Commander
Your Future Pokémon's attacks (excluding any Iron Crown ex) deal 20 more damage to your opponent's Active.


PCC - Twin Shotels
This attack does 50 damage to 2 of your opponent's Pokémon, ignoring Weakness, Resistance, or any effects on the defending Pokémon.

Iron Boulder ex

(Future)


FC - Repulsor Axe 60
If this Pokémon takes damage from an attack during your opponent's next turn, put 8 damage counters on the attacking Pokémon.


FFC - Power Stamp 200
Discard 2 Energy from this Pokémon.

Flutter Mane

(Ancient)


Ability: Fluttering Dusk
As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon has no Abilities, except for Fluttering Dusk.


CCC - Flying Curse 90
Put 2 damage counters on your opponent's Benched Pokémon in any way you like.

Iron Thorns

(Future)


LC - Destropress 70x
Reveal the top 5 cards of your deck. This attack does 70 damage for each Future card you find there. Discard the Future cards you revealed this way, and shuffle the other cards back into your deck.


LLLC - Megaton Lariat 140

Explorer's Foray

(Supporter - Ancient)


Look at the top 6 cards of your deck. Put 2 of those cards into your hand, and discard the rest.

Codebreaker's Solution

(Supporter - Future)


Search your deck for 2 cards. Shuffle the rest of your deck, and put those 2 cards on top of your deck in any order.


Scarlet & Violet Starter Deck & Build Set Ancient Koraidon ex / Miraidon ex

Master Ball

(Item - ACE SPEC)


Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Koraidon ex

(Ancient)


CC - Revenge Crush 20+
This attack does 10 more damage for each damage counter on this Pokémon.


RFF - Kaiser Tackle 280
This Pokémon does 60 damage to itself.

Miraidon ex

(Future)


LP - Expelling Bolt 60+
If your opponent's Active Pokémon has any damage counters on it, this attack does 100 more damage.


LPC - Cyber Drive 220
This Pokémon can't use Cyber Drive during your next turn.

Scream Tail

(Ancient)

 

C - Cheering Song
Heal 100 damage from 1 of your Ancient Pokémon.


CC - Hyper Voice 40

Sandy Shocks

(Ancient)

 

F - Magnetic Blast 20+
If you have 3 or more Energy in play, this attack does 70 more damage. This attack's damage isn't affected by Weakness.


FC - Power Gem 60

Great Tusk

(Ancient)


FC - Tusk Blow 30


FCC - Raging Charge 80+
If any of your Benched Pokémon have damage counters on them, this attack does 80 more damage.

Iron Hands

(Future)


LC - Shockwave 30
Flip a coin, if heads your opponent's Active Pokémon is now Paralyzed.


LLC - Superalloy Hands 80+
If your opponent's Active Pokémon is a Pokémon ex or Pokémon V, this attack does 80 more damage.

Iron Jugulis

(Future)


Ability: Auto Fighter
If this Pokémon is in the Active Spot and takes damage from an opponent's attack, put 3 damage counters on the attacking Pokémon.


CCC - Wind Blast 110

Iron Valiant

(Future)


C - Gemini Laser 20
This attack does 20 damage to 1 of your opponent's Benched Pokémon.


PPC - Psy Blade 120
This Pokémon can't use Psy Blade during your next turn.

Add comment

Comments

There are no comments yet.