M1L Mega Brave / M1S Mega Symphonia Main Set List


M1L MEGA Expansion Pack Mega Brave / M1S MEGA Expansion Pack Mega Symphonia releases on August 1, 2025.


Card translations comes again from ToineLay, thank you!

Delibird


C - Early Gift
You may use this attack even on your first turn going first. Search your deck for any 1 card and put it into your hand. Then shuffle your deck.


CC - Whap 30

Xerneas


P - Geo Gate
Search your deck for up to 3 Basic Psychic Pokémon and put them onto your Bench. Then shuffle your deck.
PPC - Bright Horns 120
This Pokémon can't use Bright Horns during your next turn.

Grumpig


Ability: Energy Steps
Once during your turn, when you play this card from your hand to evolve one of your Pokémon, you may look at the top 4 cards of your deck. Attach any number of Basic Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck

Magnezone


L - Upper Spark 50+
If this Pokémon evolved from Magneton during this turn, this attack does 120 more damage.


LL - Flash Bolt 160
This Pokémon can't use Flash Bolt during your next turn.

Frosmoth


W - Icy Flaps
This attack does 20 damage to each of your opponent's Pokémon. Your opponent's Active Pokémon is now Asleep.

Clawitzer


Ability: Backthrust Reload
Once during your turn, when this Pokémon moves from the Active Spot to your Bench, you may attach up to 2 Basic Water Energy cards from your hand to this Pokémon.


WWW - Aqua Launcher 210
Discard all Energy from this Pokémon.

Mega Abomasnow ex


WW - Avalanche Hammer 100x
Discard the top 6 cards of your deck. This attack does 100 damage for each Basic Water Energy discarded this way.


WWW - Frost Barrier 200
During your opponent's next turn, this Pokémon takes 30 less damage from attacks.

Shuckle


Ability: Fermented Juice
Once during your turn, if this Pokémon has any Grass Energy attached, your may heal 30 damage from one of your Pokémon.


GC - Rollout 30

Gumshoos


Ability: Look for Clues
Once during your turn, you may switch a card from your hand with the top card of your deck.


CC - Bite 50

Steelix


CC - Salu-Tail-tions 40+
If you have exactly 6 prize cards remaining, this attack does 200 more damage.


MMCC - Rocket Headbutt 140

Spiritomb


Ability: Vengeful Swirl
Whenever your Active Darkness Pokémon takes damage from an opponent's Pokémon's attack, put 1 damage counter on the attacking Pokémon.


D - Top Breaker 10
Discard the top card of your opponent's deck.

Crawdaunt


C - Vise Grip 30
DDC - Payback Scissors 130
If this Pokémon has any damage counters on it, this attack can be used for 1 Darkness Energy.

Tyrogue


○ - Eager Hits 10+
Flip a coin until you get tails. This attack does 30 more damage for each heads.

Lunatone


Ability: Lunar Cycle
Once during your turn, if Solrock is on your Bench, you may discard a Basic Fighting Energy. If you do, draw 3 cards. You can't use more than one Lunar Cycle Ability during your turn.


FF - Power Gem 50

Solrock


F - Cosmo Beam 70
If you don't have Lunatone on your Bench, this attack does nothing. Don't apply Weakness and Resistance for this attack's damage.

Lt. Surge's Deal

(Supporter)


Ask you opponent if they agree to have each player take a Prize card. If your opponent agrees, each take a Prize card. If they don't, you draw 4 cards.

Spooky Watch

(Item)


Choose one of your Evolved Psychic Pokémon, and put any number of its Evolution cards back into your hand to devolve it. (A Pokémon cannot evolve on the turn it devolved)

Iron Defender

(Item)

 

During your opponent's next turn, your Metal type Pokémon take 30 less damage from attacks from your opponent's Pokémon (including Pokémon put in play after you play this card).

Fight Gong

(Item)


Search your deck for a Fighting type Basic Pokémon or for a Basic Fighting Energy, reveal it, and put it into your hand. Then shuffle your deck.

Dangerous Abandoned Building

(Stadium)


Whenever any player puts a Basic Pokémon (except for Darkness type Pokémon) onto their Bench, put 2 damage counters on that Pokémon.

Surfing Beach

(Stadium)


Once during each player's turn, that player may switch their Active Water Pokémon with one of their Benched Water Pokémon.

Vitality Forest

(Stadium)

 

Each player's Grass Pokémon may evolve into a Grass Pokémon on the turn they were played (except on that player's first turn)

Mega Manectric ex


LL - Flash Ray 120
During your opponent's next turn, prevent all damage done to this Pokémon by attacks from your opponent's Basic Pokémon.


LLL - Riot Blaster 200+
You may discard all Energy from this Pokémon. If you do, this attack does 130 more damage.

Meganium

 

Ability: Wild Growth
Each Basic Grass Energy attached to your Pokémon provides 2 Grass Energy. This effect does not stack.

 

GGCC - Solar Beam 140

Bayleef

 

GC - Push Down 50
Switch out your opponent’s Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

 

 

Garganacl


Ability: Power Salt
Attacks used by your Fighting Pokemon deal 30 more damage to your opponent's Active Pokémon.


FFC - Hammer In 130

Kyogre


W - Riptide 20x
This attack does 20 damage for each Basic Water Energy card in your discard pile. Then shuffle those cards back into your deck.


WWC - Swirling Wave 130
Discard 2 Energy from this Pokémon.

Marshadow


FF - Shadow Boxing 60
If any of your opponent's Pokémon was Knocked Out by damage from this attack, prevent all damage and effects of attacks done to this Pokemon during your opponent's next turn.

Celebi


G - Time Walk
Search your deck for up to 3 in any combinaison of Grass Pokémon and Stadium cards, reveal them, and put them into your hand. Then shuffle your deck.


G - Solar Cutter 30

Mega Camerupt ex


R - Roasting Heat 80+
If your opponent's Active Pokémon is Burned, this attack does 160 more damage.


RCCC - Volcano Meteor 280
Discard 2 Energy from this Pokémon.

Mega Kangaskhan ex


Ability: Running Errands
Once during your turn, if this Pokémon is in the Active spot, you may draw 2 cards. You can't use more than one Running Errands Ability each turn.


CCC - Rapid-Fire Combo 200+
Flip a coin until you get tails. This attack does 50 more damage for each heads.

Tinkaton


M - Big Swing 240-
This attack does 60 less damage for each Energy attached to your opponent's Active Pokémon.

Tinkatuff


Ability: Sudden Hammer
Once during your turn, when you play this card from your hand to evolve one of your Pokemon, you may flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.


M - Wham 30

Acerola's Prank

(Supporter)


You can use this card only if your opponent has 2 or fewer Prize cards remaining.
Choose 1 of your Pokemon. During your opponent's next turn, prevent all damage and effects done to that Pokemon by attacks from your opponent's Pokémon ex.

Mega Mawile ex

DC - Doom Frame
If your opponent's Active Pokémon has exactly 6 damage counters on it, it is now Knocked Out.


DDC - Wicked Claw 200
Look at your opponent's hand and discard 1 card you find there.

Mega Absol ex

 

MM - Devour 80x
This attack does 80 damage for each prize card you've already taken.


MMC - Big Bite 260
If your opponent's Active Pokémon already has any damage s on it, this attack does 30 damage instead.

Alakazam


Ability: Psychic Draw
Once during your turn, when you play this card from your hand to Evolve 1 of your Pokémon, you may draw 3 cards.


P - Hand Power
Put 2 damage counters on your opponent's Active Pokémon for each card in your hand.

Kadabra


Ability: Psychic Draw
Once during your turn, when you play this card from your hand to Evolve 1 of your Pokémon, you may draw 2 cards.


P - Super Psy 30

Abra


P - Teleport Attack 10
Switch this Pokémon with 1 of your Benched Pokémon.

Ninjask


Ability: Loose Shell
Once during your turn, when you play this card from your hand to Evolve one of your Pokemon, you may search your deck for a Shedinja and put it onto your Bench. Then shuffle your deck.


GC - U-Turn 90
Switch this Pokémon with 1 of your Benched Pokemon.

Shedinja


Ability: Empty Shell
If this Pokémon is knocked out by damage from an attack from your opponent's Pokémon ex, your opponent doesn't take any prize cards for that KO.


P - Damage Beatdown 20x
This attack does 20 damage for each damage counter already on your opponent's Active Pokémon.

Cinderace


Ability: Explosiveness
If this Pokémon is in your hand when you are setting up to play, you may put it face down as your Active Pokémon.


C - Flare Turbo 50
Search your deck for up to 3 Basic Energy and attach them to your Benched Pokemon in any way you like. Shuffle your deck.

Mega Venusaur ex

 

Ability: Solar Trans
As many times as you like during your turn, you may move a Basic Grass Energy from one of your Pokémon to another one of your Pokémon.


GGGG - Jungle Dump 240
Heal 30 damage from this Pokémon.

Mega Latias ex


C - Strafe 40
You may switch this Pokémon with one of your Benched Pokémon.


RPC - Mirage Pulse 300
Discard all Energy from this Pokémon.

Mega Lucario ex

 

F - Aura Jab 130
Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokémon in any way you like.

 

FF - Mega Brave 270
During your next turn, this Pokémon can't use Mega Brave.

Mega Gardevoir ex

 

P - Overflowing Wishes
For each of your Benched Pokémon, search your deck for a Basic Psychic Energy card and attach it to that Pokémon. Then, shuffle your deck.


P - Mega Symphonia 50x
This attack does 50 damage for each Psychic Energy attached to all of your Pokémon.

Premium Power Pro

(Item)

 

During this turn, attacks used by your Fighting Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

Latios


Ability: Luster Assist
Once during your turn, when your Mega Latias ex moves from the Bench to the Active Spot, you may move any number of Energy from your Benched Pokémon to that Active Pokémon.


WPC - Dragon Claw 130

Lillie's Determination

(Supporter)

 

Shuffle your hand into your deck. Then, draw 6 cards.
If you have 6 prize cards remaining, draw 8 cards instead.

Wally's Compassion

(Supporter)

 

Heal all damage from 1 of your Mega Evolution Pokémon ex. If you do, put all Energy attached to that Pokémon back into your hand.

Hariyama

 

Ability: Sumo Catcher
Once during your turn, when you play this card from your hand to evolve one of your Pokémon, you may switch one of your opponent's Benched Pokémon with their Active Pokémon.


FFF - Wild Press 210
This Pokémon does 70 damage to itself.

Inteleon


W - Bring Down
The Pokémon in play that has the least HP remaining, except for this Pokémon, is Knocked Out. (If multiple Pokémon are tied, choose one.)


W - Water Shot 110
Discard an Energy from this Pokémon.

Ninetales


C - Suspicious Shapeshifting
Discard the top card of your deck. If that card is a Supporter, use its effect as the effect of this attack.


RC - Blaze 60

Pachirisu


L - Tingly Incisors 10

During your opponent's next turn, whenever your opponent attaches an Energy from their hand to the Defending Pokémon, put 8 damage counters on that Pokémon.

Mystery Garden

(Stadium)

 

Once during each player's turn, that player may discard 1 Energy card from their hand. If they do, that player draws cards until they have as many cards in hand as they have Psychic Pokémon in play.

Mega Signal

(Item)

 

Search your deck for 1 Mega Evolution Pokémon ex, reveal it, and put it into your hand. Then shuffle your deck.

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