SV6 Mask of Change Main Set List

Published on 15 March 2024 at 08:00

SV6 Mask of Change releases April 26, 2024.



Card translations comes again from ToineLay, thank you!

Scolipede

 

DC - Cruel Poke
Put damage counters on your opponent's Active Pokémon until it has 10 HP remaining.


DCC - Sludge Bomb 160

Chimecho


P - Hyper Voice 20


CC - Homecoming Chime
Shuffle 1 of your Benched Pokémon and all cards attached to it back into your deck.

Handy Fan

(Pokémon Tool)


Whenever the Active Pokémon this card is attached to takes damage from an opponent's attack, move an Energy from the attacking Pokémon to 1 of your opponent's Benched Pokémon.

Luxray ex


CC - Piercing Glint 120
Look at your opponent's hand and discard 1 card your find there.


LL - Volt Strike 250
Discard all Emergy from this Pokémon.

Secret Box

(Ace Spec - Item)


Discard 3 cards from your hand in order to use this card.
Search your deck for 1 Item, 1 Pokémon Tool, 1 Supporter, and 1 Stadium, reveal them, and put them into your hand. Then shuffle your deck.

Poliwrath


W - Hypnosis
Your opponent's Active Pokémon is now Asleep.


CC - Jupping Uppercut 120+
You may have this attack deal 120 more damage. If you do, shuffle this Pokémon and all cards attached to it back into your deck.

Poliwhirl

Poliwag

Emolga


C - Sky Wave 10
This attack does 10 damage to each Benched Pokémon (both yours and your opponent's – don't apply Weakness and Resistance for Benched Pokémon)

Aggron


M - Angry Slam 50x
This attack does 50 damage for each of your Pokémon that have any damage counters of them.


MCC - Guard Claw 120
During your opponent's next turn, this Pokémon takes 50 less damage from attacks.

Lairon

 

M - Steel Tackle 40
This Pokémon also does 20 damage to itself.

 

MCC - Metal Claw 60

Aron

 

M - Double-Edge 20
This Pokémon also does 10 damage to itself.

Blissey ex


Ability: Blissful Swap
Once during your turn, you may move 1 Basic Energy from 1 of your Pokémon to another of your Pokémon.


CCC - Return 180
You may draw until you have 6 cards in hand.

Chansey

 

C - Lucky Attach

You may attach a Basic Energy card from your hand to 1 of your Pokémon.

 

CCC - Boundless Power 80
During your next turn, this Pokémon can’t attack.

Scoop Up Cyclone

(ACE SPEC - Item)


Put 1 of your Pokémon and all cards attached to it back into your hand.

 

(reprinted card)

Froslass

 

Ability: Chilling Curtain
During Pokémon Checkup, put 1 damage counter on each Pokémon in play that has any Abilities (excluding any Froslass).


WC - Frost Smash 60

Glalie


W - Damage Beat 20x
This attack does 20 damage for each damage counter already on your opponent's Active Pokémon.


WCC - Crazy Headbutt 140
Discard 1 Energy from this Pokémon.

Snorunt

 

WC - Astonish 20
Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.

Conkeldurr

 

F - Tantrum 80
This Pokémon is now Confused.

 

FCCC Guts Swing - 250

If this Pokémon is affected by any Special Condition, it can use this attack even if it doesn't have the necessary Energy attached.

Gurdurr

 

 

F - Knuckle Punch 20

 

FCC - Superpower 50+
You may do 30 more damage. If you do, this Pokémon does 30 damage to itself. 

Timburr

 

 

F - Best Punch 40
Flip a coin. If tails, this attack does nothing.

Clefable 

 

CC - Metronome 

Choose 1 of your opponent’s Active Pokémon’s attacks and use it as this attack.

 

PCC - Magical Shot 100

Clefairy

 

CC - Moon Kick 40

Tatsugiri

 

Ability: Crowd Puller

Once during your turn, if this Pokémon is in the Active Spot, you may look at the top 6 cards of your deck, reveal a Supporter you find there, and put it into your hand. Shuffle the other cards back into your deck.

 

FW - Surf 50

Jamming Tower

(Stadium)

 

Pokémon Tools attached to Pokémon in play (both yours and your opponent's) have no effect.

Farfetch'd

 

Ability: Ad-Hoc Wielder
Once during your turn, when you play this card from your hand onto your Bench, you may search your deck for a Pokémon Tool and attach it to this Pokémon. Then shuffle your deck.


C - Mach Cut 30
Discard a Special Energy from opponent's Active Pokémon.

Revavroom

 

C - Rally Back 30+
If any of your Pokémon were Knocked Out by damage from an attack from your opponent’s Pokémon during their last turn, this attack does 90 more damage.

 

M - Running Charge 100×
Flip a coin until you get tails. This attack does 100 damage for each heads.

Varoom

 

C - Metal Coating
Search your deck for a Basic Metal Energy card and attach it to this Pokémon. Then, shuffle your deck.

 

MCC - Ram 50

Brute Bonnet

(Ancient)


D - Poison Fling
Your opponent's Active Pokémon in now Poisoned.


DDD - Bonnet Battering 50+
This attack does 50 more damage for each damage counter already on your opponent's Active Pokémon.

Iron Bundle

(Future)


WC - Inter Jet 60
Switch this Pokémon with 1 of your Benched Pokémon. If you do, your opponent then switches their Active Pokémon with 1 of their Benched Pokémon.

Sunflora


G - Solar Reflection 60x
This attack does 60 damage for each Fire Energy attached to all of your opponent's Pokémon.


GC - Mega Drain 50
Heal 30 damage from this Pokémon.

Sunkern

 

G - Bullet Seed 10×
Flip 4 coins. This attack does 10 damage for each heads.

Palafin ex

 

Ability: Hero's Spirit

Put this Pokémon into play only with the effect of Palafin's Zero to Hero Ability.

 

W - Giga Impact 250

During your next turn, this Pokémon can't attack.

Palafin

 

Ability: Zero to Hero

Once during your turn, when this Pokémon moves from your Active spot to the Bench, you may search your deck for a "Palafin ex" and switch it with this Pokémon. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon. Shuffle this card into your deck.

 

WC - Wave Splash 30

Finizen

 

 

W - Aqua Slash 30

During your next turn, this Pokémon can’t attack.

Dragapult ex

 

C - Jet Headbutt 70


RP - Phantom Dive 200
Put 6 damage counters on your opponent's Benched Pokémon in any way you like.

Drakloak

 

Ability: Reconnaissance Mission
Once during your turn, you may look at the top 2 cards of your deck. Put 1 in your hand, and put the rest at the bottom of your deck.


RP - Dragons Headbutt 70

Dreepy

 

P - Small Curse 10

 

RP - Bite 40

Rillaboom

 

G - Drum Attack 60

During your opponent’s next turn, the Defending Pokémon’s attacks cost ★ more, and its Retreat Cost is ★ more.

 

GG - Wood Hammer 180
This Pokémon also does 50 damage to itself.

Thwackey

 

Ability: Festival Drummer
Once per turn, if your Active Pokémon has the "Festival Fever" Ability, you may search your deck for any 1 card and put it into your hand. Then shuffle your deck.

Grookey

Legacy Energy

ACE SPEC

 

While it is attached to a Pokémon, this card provides 1 Energy of any type.
When the Pokémon this card is attached to is KOd by damage from your opponent's Pokémon's attack, they take 1 fewer Prize card. Only apply this effect of your Legacy Energy once per game.

Festival Plaza

(Stadium)


Pokémon with any Energy attached to them cannot be affected by Special Conditions, and they recover from any Special Conditions.

Performance Flute

(Item)


Your opponent reveals the top 5 cards of their deck. Put any number of Basic Pokémon you find there onto your opponent's Bench. Your opponent shuffles the other cards into their deck.

Dipplin

 

Ability: Festival Fever
If "Festival Plaza" is in play, this Pokémon can use its attack twice in a row during your turn. (If the 1st attack KOs your opponent's Active, they choose a new Active before the 2nd attack)


G - Do the Wave 20x

This attack does 20 damage times the number of your Benched Pokémon.

Applin

 

G - Tumbling Attack 10+
Flip a coin. If heads, this attack does 20 more damage.

Slurpuff

 

PC  - Licking 90x

Flip 2 coins. This attack does 90 damage for each heads.
If all of them are tails, Your opponent’s Active Pokémon is now Confused.

Swirlix

 

Ability: Festival Fever
If "Festival Plaza" is in play, this Pokémon can use its attack twice in a row during your turn. (If the 1st attack KOs your opponent's Active, they choose a new Active before the 2nd attack)


P - Sneaky Placement
Put 2 damage counters on 1 of your opponent’s Pokémon.

Seaking

 

W - Peck Off 50
Before doing damage, discard all Pokémon Tool cards from your opponent’s Active Pokémon.

 

CCC - Horn Drill 90

Goldeen

 

Ability: Festival Fever
If "Festival Plaza" is in play, this Pokémon can use its attack twice in a row during your turn. (If the 1st attack KOs your opponent's Active, they choose a new Active before the 2nd attack)


CC - Whirlpool 10
Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.

Hassel

(Supporter)


You can play this card only if any of your Pokémon were Knocked Out during your opponent’s last turn.


Look at the top 8 cards of your deck. Put up to 3 of them into your hand, and shuffle the rest into your deck.

Alakazam

 


P - Strange Hack
Your opponent's Active Pokémon is now Confused. You may move any number of damage counters on your opponent's Pokémon to their other Pokémon in any way you like.


P - Psychic 10+
This attack does 50 more damage for each Energy attached to your opponent’s Active Pokémon.

Kadabra

 

P - Psychic 10+

This attack does 30 more damage for each Energy attached to your opponent’s Active Pokémon.

Abra

 

Ability: Teleporter
Once during your turn, if this Pokémon is in the Active Spot, you may shuffle it and all cards attached to it back into your deck.


P - Beam 10

Chandelure


Ability: Beckoning Glow
Once per turn, you may have both players draw 1 card.


R - Mind Ruler 30x
This attack does 30 damage for each card in your opponent's hand.

Lampent

 

R - Live Coal 30

 

RC - Burn Out 60

Discard all Energy from this Pokémon.

Litwick

 

R - Call for Family
Search your deck for up to 1 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

 

R - Live Coal 20

Milotic


Ability: State of Calm
Your opponent's Pokémon in play, as well as cards attached to their Pokémon, cannot be put back in your opponent's hand.


WCC - Hydro Splash 100

Feebas

 

W - Flail 10×
This attack does 10 damage for each damage counter on this Pokémon.

Illumise

 

C - Slow Perfume
You can use this attack only if you go second, and only during your first turn. Shuffle 1 of your opponent's Benched Pokémon and all cards attached to it into their deck.


GC - Glide 30

Volbeat


C - Fast Sign
Even if you go first, you can use this attack during your first turn. Search your deck for up to 2 Basic Pokémon, reveal them, and put them onto your Bench. Then shuffle your deck.


CC - Coordinated Attack 20+
+60 if Illumise is on your Bench.

Sinistcha


G - Cursed Droplets
Put 4 damage counters on your opponent's Pokémon in any way you like.

 


G - Match'All-Out 70x
Discard up to 3 Grass Energy cards from your Pokémon in play. This attack does 70 damage for each card discarded this way.

Bug Catching Set

(Item)


Look at the top 7 cards of your deck. You may choose up to 2 in any combination of Grass Pokémon and Basic Grass Energy cards you find there, reveal them, and put them into your hand. Then shuffle the other cards back into your deck.

Carmine

(Supporter)


You may play this card even if you go first and it is your first turn.
Discard your hand and draw 5 cards.

Kieran

(Supporter)


Choose 1:
◆ Switch your Active Pokémon with 1 of your Benched Pokémon.
◆ During this turn, your Pokémon's attacks do 30 more damage to your opponent's Active Pokémon-ex or Active Pokémon-V.

Munkidori


Ability: Adrenaline Brain
Once during your turn, if this Pokémon has any Darkness Energy attached to it, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.


PC - Mind Bend 60
Your opponent's Active Pokémon is Confused

Fezandipiti


Ability: Adrenaline Pheromones
If this Pokémon has any Darkness Energy attached to it and if any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.


P - Energy Feathers 30x
30 damage for each Energy on this Pokémon.

Okidogi


Ability: Adrenaline Power
If this Pokémon has any Darkness Energy attached to it, it gets +100HP and the attacks it uses deal 100 more damage to your opponent's Active Pokémon.


FF - Okie-Punchy 70

Add comment

Comments

There are no comments yet.