Lost Abyss releases on July 15, 2022.
Card translations comes again from ToineLay, thank you!
FCC - Lost Dive 240
Put the top 3 cards of your deck in the Lost Zone.
C - Ancient Star
So long as this Pokémon is in play, it gains an Ability with the effect "Your opponent's Pokémon-V in play (excluding any Aerodactyl VSTAR) have no Abilities".
FC - Bite 40
FCC - Rock Crush 120
Discard an Energy from your opponent's Active Pokémon.
Galarian Perrserker V
C - Feelin' Fine
Draw 3 cards.
MC - Treasure Rush 20x
This attack does 20 damage for each card in your hand.
You may use this card only if you have 10 cards or more in the Lost Zone.
During your opponent's next turn, your Pokémon (including Pokémon you play after this card) take 120 less damage from your opponent's Pokémon-V.
As long as this card is attached to a Pokémon, it provides 1 Colorless Energy.
If the Pokémon this card is attached to is Knocked Out by damage from an opponent's attack, draw cards until you have 7 cards in your hand.
C - Scratch 20
P - Lost Mine
You may use this attack only if you have 10 cards or more in the Lost Zone. Put 12 damage counters on your opponent's Pokémon in play in any way you like.
Ability: Surging Current
Once during your turn, you may choose either you or your opponent. The player you chose shuffles their hand and puts it at the bottom of their deck, then draws 4 cards.
WC - Hydro Splash 130
Ability: Ocean Accompaniment
As often as you like during your turn, you may attach a Water Energy card from your hand to 1 of your Pokémon that has the Swim Freely attack.
W - Water Gun 10
W - Swim Freely 10
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
W - Hydro Shot
This attack does 20 damage to 1 of your opponent’s Pokémon for each Water Energy attached to this Pokémon.
W- Swim Freely 10
Flip a coin. If heads, prevent all effects of attacks done to this Pokémon during your opponent's next turn
CC- Arctic Return 40x
Shuffle any number of W Energy from your Pokémon back into your deck. This attack does 40 damage for each Energy shuffled this way.
C - Smart Service
If you go first, you can use this attack during your first turn. Search your deck for any 1 card and put it into your hand. Then shuffle your deck.
PC - Smack 40
F - Overspin 110
If this Pokémon evolved this turn, this attack does nothing.
FFFC - Giant Fangs 170
F - Sandpit Tomb
This attack does 30 damage to each of your opponent's Pokémon (don't apply Weakness and Resistance for Benched Pokémon).
FFC - Land Crush 120
C - Power Stone
Attach up to 2 Fighting Energy from your hand to your Pokémon in play in any way you like.
FCCC - Lost Chute 120
Put the top card of your opponent's deck in the Lost Zone.
Ability: Sand Gang
When you play this Pokémon from your hand to evolve 1 of your Pokémon, and when this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent's attack, you may discard a random card from your opponent's hand.
DCC - Double-Edge 160
This Pokémon also does 30 damage to itself.
M - Field Trap 20
If your opponent has a Stadium in play, discard it. If you discarded a Stadium this way, discard 2 Energy from your opponent's Active Pokémon.
MC - Tackle 50
Ability: Emergency Entry
Once during your turn, if you drew this Pokémon from your deck at the beginning of your turn and your Bench isn't full, before you put it into your hand, you may put it onto your Bench. If you do, draw 3 cards.
MC - Meteor Mash 100
During your next turn, this Pokémon's Meteor Mash attack does 100 more damage.
MC - Bullet Punch 30+
Flip 2 coins. This attack does 30 more damage for each heads.
C - Magnelift
Once during your turn (before your attack), you may search your deck for a card, shuffle your deck, then put that card on top of it.
MC - Tackle 20
Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Ability: Super Size
This Pokemon takes 30 less damage from attacks from your opponent’s Pokémon (after applying Weakness and Resistance).
WWWC - Special Waves 120+
If this Pokemon has any Special Energy attached, this attack does 120 more damage.
- Direct Chinese Translation by AirglowTCG, thank you
WC - Gulp Down a Drink30
Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
WWC - Wave Splash 60
Ability: Funny Spores
Whenever this card is discarded from your hand by the effect of your opponent’s Pokémon’s attacks or Abilities or by the effect of your opponent’s Item card or Supporter card, discard all cards from your opponent’s hand.
GC - Hypno Hammer 50
Your opponent’s Active Pokémon is now Asleep.
- Direct Chinese Translation by AirglowTCG, thank you
Ability: Vanishing Wings
Once during your turn, if this Pokémon is on your Bench, you may shuffle this Pokémon and all cards attached to it back into your deck.
CCC - Flying Ride 80+
If you have a Stadium in play, this attack does 80 more damage.
Choose a Basic Pokémon from your Discard Pile and switch it with 1 of your Basic Pokémon in play. (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)
P - Perplex
Your opponent’s Active Pokémon is now Confused.
PC - Terrible Gift 10x
This attack does 10 damage for each damage counters on all of your opponent's Pokémon in play.
P - Psychedelic Call
Search your deck for up to 2 Stage 1 Pokémon and put them onto your Bench. Then shuffle your deck.
PPC - Zen Headbutt 90
Ability: Instant Generator
Once during your turn you may draw 3 cards. If you use this Ability, your turn ends.
LL- Scrappy Short Circuit 40+
You may put any number of Tools from your discard in the Lost Zone. This attack does 40 more damage for each card Lost Zoned this way.
Ability: Ice World
Once during your turn, you may discard the top card of your deck. If it's a W Energy, attach it to 1 of your Pokémon.
WWW- Max Frost 120+
Discard any number of W Energy from this Pokémon. This attack does 50 more for each Energy card discarded this way
W - Instant Freeze
Attach any number of Water Energy from your hand to your Pokémon in play.
WWW - Frost Smash 140
DDC - Big Bang Arms 250-
This attack does 10 less damage for each damage counter on this Pokémon.
Ability: Star Hazard
Your opponent's Active Pokémon is now Poisoned and Paralyzed. Put 3 damage counters instead of 1 on that Pokémon during Checkup.
Ability: Wild Style
This Pokémon's attacks cost Colorless less for each of your opponent's Single Strike, Rapid Strike, and Fusion Strike Pokémon in play.
CCCC - Dynamic Tail 190
This attack does 60 damage to one of your Pokémon.
Look at the top 7 cards of your deck. Reveal any number of Pokémon Tool cards you find there and put them into your hand. Shuffle the other cards back into your deck.
CC - Downgrade Beam
Choose 1 of your opponent's Evolved Pokémon in play, and devolve it by removing any number of Evolution cards from it. Shuffle removed cards back into your opponent's deck.
CCC - Power Beam 130
C - Junk Data Blast 20x
This attack does 20 damage for each Pokémon Tool card in both players' Lost Zones.
C - Branching Calculation
Look at the top 4 cards of either player’s deck and put them back in any order.
C - Beam 10
Ability: Old Tree Barrier
If this Pokémon is Knocked Out by damage from your opponent's Pokémon V's attack, your opponent doesn't take a Prize card.
GGC - Giga Impact 150
This Pokémon can't attack during your next turn.
CC - Brilliant Beam 10+
You may discard up to 3 Energy cards from your hand. This attack does 70 more damage for each card discarded this way.
CC - Seed Bomb 20
P - Dragon Launcher
You may discard any number of your Benched Dreepy, up to the number of your opponent's Pokémon in play.
For each Dreepy discarded this way, choose one of your opponent's Pokémon. This attack does 100 damage to each Pokémon chosen this way. (Don’t apply Weakness and Resistance for Benched Pokémon.)
PC - Spooky Shot 120
P - Spooky Shot 40
P - Reckless Charge 30
This Pokémon also does 10 damage to itself.
WC - Freeze Down 40
If the Defending Pokémon is a Basic Pokémon, it can't attack during your opponent's next turn.
WWC - Wild Tackle 130
P - Night Steps
Choose 2 of your opponent's Pokémon and put 2 damage counters on each of them.
PPC - Phantom Strike 120
This Pokémon can't use Phantom Strike during your next turn.
G - Fan Tornado 50
You may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.
G - Rending Gust 210
Put this Pokémon and all cards attached to it in the Lost Zone.
G - Push Down 30
You may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon.
Prevent all damage done to the Pokémon this card is attached to by attacks from your opponent's Pokémon that have 40 remaining HP or less.
Ability: Lost Block
When your opponent takes a Prize, they put it in the Lost Zone rather than their hand.
FCC - Dynamic Chop 100
GPC - Lost Impact 280
Put 2 Energy attached to your Pokémon in the Lost Zone.
GP - Star Requiem
You may only use this Attack if you have 10 cards or more in the Lost Zone. Your opponent's Active Pokémon is now Knocked Out.
C - Abyss Seeker
Look at the top 4 cards of your deck. Put 2 of them in your hand, and put the remaining cards in the Lost Zone.
GPC - Shred 160
This attack's damage isn't affected by any effect on your opponent's Active Pokémon.
R - Spooky Torch
Your opponent's Active Pokémon is now Burned and Confused.
RRC - Magical Fire 120
Put 2 Energy cards attached to this Pokémon in the Lost Zone. This attack also does 120 damage to one of your opponent's Benched Pokémon.
Look at the top 5 cards of your deck. Put 3 of them in your hand, and put the remaining cards in the Lost Zone.
When a Pokémon is Knocked Out, put it in the Lost Zone instead of discarding it. (All non-Pokémon cards attached to that Pokémon are discarded.)
Put a card from your hand in the Lost Zone in order to use this card.
Choose either a Pokémon Tool card or Stadium card in play (yours or your opponent's) and put it in the Lost Zone.
You may play this card only if you have 7 cards or more in your Lost Zone.
Search your deck for up to 2 Basic Energy of different types, and attach them to your Pokémon in any way you like. Then shuffle your deck.
Ability: Flower Picking
Once during your turn, if this Pokémon is in the Active Spot, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card in the Lost Zone.
PC - Spinning Attack 30
Ability: Puppet Memorial
Once during your turn, you may choose a Supporter card from your discard pile, reveal it, and put it into your hand. If you do, put this Pokémon in the Lost Zone (discard all non-Pokémon cards attached to this Pokémon).
PP - Spooky Shot 50