Pokémon Trading Card Game Raid Battle Announced, New Way to Play Pokémon TCG

Published on 13 July 2020 at 18:14

The Pokémon Company International has revealed a new way to play Pokémon TCG. With Raid Battle. You can use your existing cards to battle alongside 3 other players (making 4 total), similar to the Pokémon Sword & Shield videogame Raid Battles, to take down a very powerful and high HP Gigantamax or Dynamax Pokémon.

 

You can cut for example Pikachu VMAX or Drednaw VMAX out from a PDF file they have made available for download at https://tcg.pokemon.com/en-us/raid-battle/. These VMAX cards contain 3 different strength levels. 

 

Please note, this is not being included as an actual new mechanic to the existing official main Pokémon TCG. This is an alternate way to play the Pokémon TCG. The Pikachu VMAX and Drednaw VMAX you see, are for obvious reasons, not legal for official Pokémon TCG events or matches and are not upcoming cards in sets.

The real playable Pikachu VMAX will get it's Gigantamax card soon in S4 Astonishing Volt Tackle, and this Drednaw VMAX is a different card from the actual released Drednaw VMAX from S3 Infinity Zone. Drednaw V / VMAX will come in our upcoming Sword & Shield 3.5 set.

 

We don't know if we will see a Jumbo version of these Raid Battle VMAX cards in future products. It would make sense if they would release a Raid Battle box including either this Pikachu VMAX or Drednaw VMAX in Jumbo size. 

 

For more information and details, please watch this video explaning how this works.

The Pokémon Trading Card Game Raid Battle is a fun and exciting game that lets you experience the Pokémon TCG in a new way. By using your Pokémon TCG collection and either the Digital Raid Battle Assistant or printable materials from this site, you and your friends can work together to take on a powerful Dynamax or Gigantamax Boss Pokémon!

 

DIGITAL RAID BATTLE ASSISTANT

The Digital Raid Battle Assistant will help track important information as you play. Gather 4 players, and make sure each player has 2 Pokémon cards. Choose 1 of those players to run the game. Then, use the Battle Assistant to track the Boss Pokémon and its attacks, your Cheer cards, and player turns. Playing the game will be much easier with the Digital Raid Battle Assistant!

 

WHAT YOU NEED

In order to play Pokémon TCG Raid Battles, you'll need 4 players, each with two Pokémon cards (Pokémon only; no Trainer or Energy cards).

You will also need the following materials:

1 Boss Pokémon card1 deck of 20 Boss Attack cards1 deck of 5 Cheer cards4 Knock Out counters1 playmatDamage counters1 coin
These materials can be downloaded and printed out, or you can use the Digital Raid Battle Assistant right here on this website.


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Comments

Lewis Bassett
3 months ago

I love pokemon eevee

Sean Lauer
2 months ago

Are we allowed to put down a Tag Team GX Card either on the Active Field or on Pokemon Bench?

Caleb Esteph
2 months ago

hi

Lo
2 months ago

I’ve played it a few times now and it seems to be lacking in strategy so I came up with a modified play mode that could work if you want this to be more engaging and challenging. Let me know what you all think of it.

Pokémon Raid Battle

Modified Play Rules

The standard Pokémon TCG Raid Battle rules still apply to this play mode but a few conditions have been set to both the players active Pokémon and the Boss Pokémon. If this mode will be played then weakness and resistance will be applied as well as most card text. If an attack states that a coin must be flipped to do more damage then the instructions must be followed, also if it states that the active Pokémon takes damage due to an attack that card text must be followed. There are instances where the card text will be disregarded and they will be explained further later on.

Energy

The players will be able to use energy cards but will disregard energy types. There will be no retreat cost and the energy will not be attached to any one pokemon but each individual players team as a whole.

The players will have a community draw pile that will consist of 28 basic energy cards of any type. Basic energy cards only, double colorless and special energy cards will not be allowed.

The amount of energy the players will start the game with will depend on the boss Pokémon’s ⭐️ level. For example, if battling a 1⭐️ boss Pokémon then the players will start the game with 1 energy attached (type will be disregarded) and if battling a 2⭐️ Pokémon then the players start with 2 energy attached and so on.

If an attack text requires any energy to be discarded then that energy amount will be removed from the Pokémon and put back into the community draw pile.

If an attack text from a players active Pokémon includes effects that are triggered by the energy attached to either the active and defending pokemon or all Pokémon in play then disregard that text and apply to only that players active Pokémon. For example:

This Delphox’s Psystorm attack does 20 damage times the amount of energy attached to all Pokémon in play, you would simply disregard the phrase “all Pokémon in play” and apply to just Delphox.

There may also be attacks or abilities that are triggered if a specific energy type is attached to that Pokémon, those effects will be disregarded as energy types will not be valid in this play mode. If a Pokémon’s attack effect cannot be disregarded because it is essential to that attack then that Pokémon card cannot be played.

On the first turn the players will not draw cards but will be able to attack the boss pokemon, if they can meet the required energy cost to do so, with the energy they start the game with. After the first turn the players may draw one energy card prior to attacking and attach it to their team.

Attacks from Boss Pokémon

The Boss Pokémon’s boss attacks will be limited not only by their ⭐️ level but also by what turn it is. We will use Pikachu VMax 3⭐️ as an example:

As it is a 3⭐️ Boss Pokémon it can use up to 4 boss attacks but on the first turn it will be limited to only 2 boss attacks, on the second turn it may use up to 3 boss attacks and beginning on the fourth turn it may use all 4 boss attacks until the game is over. The regular rules regarding boss attack card text still apply however. If, on the first turn, the first boss attack card does not state that another attack card may be drawn then the turn is over for the boss pokemon and the players begin their turn.

This rule will be modified depending on the ⭐️ level the Boss Pokémon is. If it is a 3⭐️ then the previous explanation works. For 2⭐️ Boss Pokémon then it starts off being able to use only 1 boss attack gradually working its way to its max boss attacks and 1⭐️ Boss Pokémon can only use 1 boss attack for 2 turns then play as normal.

Special Conditions

The Boss Pokémon can be confused, asleep or paralyzed but can only be affected by one condition at a time. If it is already affected by one of these three special conditions and an attack from a players active Pokémon causes a new special condition then new condition will replace the existing one. For the purposes of this game the length of time a condition lasts will be altered.

If an attack from a players Pokémon causes paralysis then the Boss Pokémon is paralyzed for one attack, so the first boss attack card spot will be automatically skipped and the first boss attack card that is drawn from the boss attack card pile will go in the second attack card spot on the play mat.

If the Boss Pokémon is confused the condition will last for 2 attacks during which the Boss Pokémon may attack but must flip a coin prior to attacking, if the coin lands on heads it may attack as normal but if it lands on tails then the Boss Pokémon takes 30 damage to itself.

If the Boss Pokémon is asleep then then a coin must be flipped before each boss attack as well as each players turn, if the coin lands on heads then the Boss Pokémon is awake but if it lands on tails the Boss Pokémon remains asleep and cannot attack.

If the Boss Pokémon is poisoned it takes 10 damage after each attack and each players turn.

If the Boss Pokémon is burned it takes 20 damage before each attack and each players turn as long as it is Burned. After an attack the damage is added and a coin is flipped, if heads the Boss Pokémon is cured and on tails it remains burned.

Abilities & One Hit KO’s

If a Pokémon card has an ability that negates the Boss Pokémon’s attacks and shields that Pokémon from damage then that card cannot be played or the ability will be ignored, this must be decided before the start of the game.

If a Pokémon card has an attack that causes an instant KO due to a coin flip or hit counters being on the Boss Pokémon or if it instantly brings the Boss Pokémon’s HP down to 10 etc.., then that card cannot be used. This is to make the game challenging and fun to play.

Lo
2 months ago

After a couple of games played I made a few changes. The energy draw pile will go from 28 to 24 cards and each player is limited to a maximum of six energy cards.