SV7 Stella Miracle Main Set List

Scarlet & Violet - Stella Miracle releases July 19, 2024.


Card translations comes again from ToineLay, thank you!

Salazzle


CC - Sudden Roast
You opponent chooses and discards 1 card from their hand. If this Pokémon evolved from Salandit during this turn, your opponent discards 2 more cards.


FCC - Flamethrower 130
Discard 1 Energy from this Pokémon.

Salandit

 

F - Ember  40
Discard an Energy from this Pokémon.

Dreadnaw


Ability: Impregnable Shell
If an attack from your opponent's Pokémon would deal 200 damage or more to this Pokémon, prevent that damage.


CCC - Hard Crunch 80+
If your opponent's Active Pokémon already has any damage counters on it, this attack does 80 more damage.

Chewtle

 

CCC - Headbutt 60

Glass Trumpet

(Item)


You can use this card only if your have a Tera Pokémon in play.
Choose 2 of your Benched Colorless Pokémon, and attach a Basic Energy card from your discard pile to each of them.

Archaludon

 

Ability: Steel Bridge
Your Pokémon with any Metal Energy attached to them have no Retreat Cost.


MMC - Iron Blaster 160
This Pokémon can't attack during your next turn.

Duraludon

 

M - Hammer In 30

 

MMC - Raging Hammer 80+
This attack does 10 more damage for each damage counter on this Pokémon.

Lapras ex

(Tera)


W - Power Splash 40x
This attack does 40 damage for each Energy attached to this Pokémon.


WPM- Larimar Rain
Look at the top 20 cards of your deck, and attach any number of Energy you find there to your Pokémon in play. Shuffle the other cards into your deck.

Hydrapple ex


Ability: Ripe Charge
Once during your turn, you may attach 1 Basic Grass Energy from your hand to 1 of your Pokémon. If you do, heal 30 damage from that Pokémon.


CC- Syrup Storm 30+
This attack does 30 more damage for each Grass Energy attached to all of your Pokémon.

Dipplin

 

G - Coating Attack 20
Prevent all damage done to this Pokémon from your opponent's Basic Pokémon during your opponent's next turn.

Applin

 

G - Spray Fluid 20

Briar

(Supporter)


You can play this card only if your opponent has exactly 2 Prize cards left.
During this turn, if your opponent's Active Pokémon is Knocked Out by damage from one of your Tera Pokémon's attacks, take 1 more Prize card.

Terapagos ex

(Tera: No damage on Bench)


CC - Union Beat 30x
You can't use this attack if it's your first turn going second. This attack does 30 damage for each of your Benched Pokémon.


GWL - Crown Opal 180
During your opponent's next turn, prevent all damage done to this Pokémon by non-Colorless Basic Pokémon.

Area Zero Underdepths

(Stadium)


Players with a Tera Pokémon in play may have up to 8 Benched Pokémon.
(If this card gets discarded, or if a player has no Tera Pokémon in play anymore, they discard Benched Pokémon until they have 5. If both players discard, this card's owner chooses first)

Fan Rotom


Ability: Fan Call
Once during your first turn, you may search your deck for up to 3 Colorless Pokémon with 100 HP or less and put them into your hand. You can't use more than one Fan Call Ability during your turn.


C - Crash Landing 70
If there's no Stadium in play, attack fails.

Noctowl

 

Ability: Jewel Hunt
Once during your turn, when you play this card from your hand to evolve one of your Pokémon, if you have any Tera Pokémon in play, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Shuffle your deck.

 

CC - Speed Wing 60

Hoothoot

 

C - Triple Stab
Flip 3 coins. This attack does 10 damage times the number of heads.

Bouffalant

 

Ability: Curly Wall
If you have any other Bouffalant in play, your Basic Colorless Pokémon take 60 less damage from your opponent's Pokémon's attacks. You can only apply the effect of 1 Curly Wall Ability at a time.


CCC - 130
This Pokémon can't attack next turn

Glistening Crystal

(ACE SPEC - Pokémon Tool)


Attacks of the Terastal Pokémon this card is attached to cost 1 Energy less of any type.

Crispin

(Supporter)


Search your deck for up to 2 Basic Energy cards of different types, reveal them, put 1 in your hand, and attach the remaining Energy to your Pokémon in play. Then shuffle your deck.

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